Tales of TilviumA turn-based family fantasy RPG
Book One is a complete, self-contained adventure in the Land of Tilvium: a wholesome tale with a satisfying ending, built to teach the battle system, airship travel, exploration, Psalm blessings, and the habits of knightly command. Players meet young Queen Annabelle, her brother Kurt, and the six young heroes who stand beneath Sir Peter Wind's banner, learning the realm by walking its roads, defending its people, and growing to love the silver city before the wider world opens.
Book One: Chronicles of the Silver City
A self-contained first adventure with a wholesome ending. Book One lets players learn Tilvium's mechanics, meet the young heroes, and fall in love with the silver city before the larger campaign begins.
Tactical Grid Combat
War in Tilvium is a thing of deliberation, not haste. Position your knights upon the field, choose the hour of each stroke, and let patience be your shield. Battles are won by those who think before the blade falls.
Soar Across Tilvium
Take to the winds in the airships of the realm. Pass over silver towers and falling water, over village and forest and the far roads of the Imperium. The sky is a road for those bold enough to sail it.
Procedural Baroque Music
Each region sings with its own voice — sacred organ for the silver city, trumpet suites for the Imperium, Lydian flute for the heights of Celestia, dark fugue for the deeps of the Labyrinth. Seven instruments, eighteen progressions, and not one among them recorded. All is woven in the moment, as a bard might weave.
The Knights' Quest
When the Grey Towers stir, young Queen Annabelle sends six knights to discover their purpose — her brother Kurt among them, under the command of Sir Peter Wind. Book One is their complete first adventure. Book Two then greatly expands the world across five distinct chapters.
Faith, Wisdom & Chivalry
In Tilvium, faith and philosophy are not adornment but foundation — woven into the very mechanics of the realm, shaping how a knight fights, heals, and stands.
Armor of God
The knights of Tilvium gird themselves after the pattern of Ephesians 6 — Sword of the Spirit, Breastplate of Righteousness, Shield of Faith. The Imperium answers with the armor of Rome: Gladius, Lorica, Scutum. The same steel under different names, each telling its own story.
Psalm Recitation
From fourteen Psalms a knight may draw blessing — healing for the wounded, courage for the faint, gold for the faithful. Each Psalm carries its own gift, bound to the meaning of its words. To recite is to receive.
Catechism Quiz
Within the adventure lies a test of faith — seven sections of Luther's Small Catechism, from the Commandments to the Sacrament. Answer well and earn gold for the road. An education woven into the journey, not set apart from it.
Stoic Wisdom
In the Imperium, the words of Marcus Aurelius and Seneca carry weight. The tension between Christian Tilvium and Stoic Rome drives the tale of Book Two — two ways of seeing the world, brought at last to a common enemy.
See the Game Itself
Glimpses of the realm as it stands in the current build — the world, its cities, the flight deck, the field of battle, and the speech of its people.
Current Pre-Alpha Details
Straight answers before you sign up.
Music Preview
A living cantata, woven in your browser even as you listen — the same art the game brings to each of its regions. Seven instruments, Bach-inspired progressions, and a mood for every place upon the map.
Celestia Sanctus Cantata
Live browser synth • F Lydian • 3-voice organ, flute & cathedral reverb
What Book One Is About
Book One — Chronicles of the Silver City is a complete first adventure with a wholesome ending. It teaches the mechanics, introduces the royal family and the six young heroes, and gives players time to love Tilvium before Book Two opens the wider world.
The Art of Tilvium
Hand-painted visions of the realm, shown in full when a knight first sets foot in a new land — each bearing its own verse upon the image.
The World of Tilvium
Eight regions across two books — from the silver city afloat above the falls, to the imperial breadbasket, to the sacred heights of Celestia, to the deeps of the Labyrinth where the Betrayers dwell.
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The Royal Family & Knights
You walk as the six knights — kin to Queen Annabelle, bound by oath to defend the realm. Each bears a gift unlike the others, and together they are more than the sum of their parts.
Queen Annabelle
Young queen of Tilvium, ruling in her own right. When the Grey Towers rose, she sent her brother Kurt and five companions to face them — six knights under the banner of Sir Peter Wind.
Princess Sarah Abigail
Of the harbor and the fleet. Taken aboard the stolen airship Cyanocitta, her taking sets in motion the five chapters of Book Two.
Princess Holly
A dreamer, troubled by wolves and the safety of the wood. Her wanderings lead to the Tilphilim, and to paths no other in the royal house has walked.
Sir Kurt the Swift
The queen's brother, and one of the six. A precise striker, swift upon the field. He rides under Sir Peter Wind's banner.
The Six Knights
Sir Peter Wind holds the company together. Brother Ambrose tends the wounded. Master Kenneth calls the storm. Sir Kurt strikes true. Sir Macarius sees what is hidden. Master Jackson brings the strength of the mountain. Six knights, bound by blood, loyalty, and a shared destiny.
32 unique portraits — from the royal family to guards, wardens, and celestial guardians.
Frequently Asked Questions
Straight answers about the game.
Is Tales of Tilvium kid-safe?
Yes. Combat is turn-based with no gore — enemies are fantastical creatures (dragons, grey ones, celestial betrayers). The storybook tone, readable UI, and lack of time pressure make it suitable for family play. Adults can guide younger players through combat choices and dialogue.
Is the religious content optional?
The catechism quiz and Psalm recitation are optional side activities that reward gold and buffs. The main story has Christian themes woven into its narrative, but the gameplay mechanics (combat, exploration, quests) stand on their own. Players of any background can enjoy the tactical combat and exploration.
Does it require an internet connection?
No. Tales of Tilvium is a fully offline single-player game. All music, sprites, and sound effects are generated procedurally — no downloads or streaming required after installation.
What are the system requirements?
Windows 10 or 11. The game uses Python and Pygame; a modest laptop with integrated graphics runs it well. No GPU acceleration is required. Approximately 200 MB disk space including art assets.
Will it be free or paid?
Pricing is still to be announced. The current focus is on completing the pre-alpha and running playtests. Sign up above to be notified when details are available.
How long is the game?
Book One is a self-contained adventure with a wholesome ending. It is intentionally sized as the player's first complete journey: learn the mechanics, meet Queen Annabelle, Sir Kurt, Sir Peter Wind, and the young heroes, explore Tilvium, and finish a satisfying opening story. Book Two is the expansive campaign that follows, greatly broadening the world across five distinct chapters with diplomacy, airship pursuit, forest paths, labyrinths, and the siege of the Grey Fortress. Combined, the two books offer a substantial RPG experience with side activities including catechism, bestiary collection, Psalm recitation, equipment choices, and airship systems.
What makes the music special?
Every piece of music in the game is generated in real time by a procedural Baroque composition engine. Seven physically-modeled instruments (organ, trumpet, flute, harp, lute, cello, bassoon), eighteen chord progressions, and seven scale types produce location-specific soundtracks. No two play sessions sound exactly alike. The browser cantata above gives you a live taste of the style.